An M.A.V. pilot can choose from six different role types to build and play as, or even choose a hybrid approach. The six defined roles are as follows:
Attackers are the workhorses of any squad deployed onto the battlefield. They maintain their manoeuvrability, without sacrificing survivability or fire power. If they get close, they will make quick work of any other M.A.V.
Defenders act as a last line of defence. Giving up speed, they can stack on massive amounts of armor and defensive deployables. As one-man armies, they can set up choke points and hold back forces many times greater than themselves.
The support role is a varied role, but will primarily be indirect support fire. Using the information provided by scouts and commanders, they can quickly remove structures, snipers, or even the entrenched defenders.
Scouts are the eyes and ears of the team. They provide the vital info that Attacker and Support roles need, and make great anti-sniper units. They will typically sacrifice survivability for speed and manoeuvrability.
Snipers are the long arm of death. Delivering surgical strikes at extreme distance is exactly what this role does best. Wait for the right shot, and hit the weak point, and you can cripple an enemy M.A.V. before it can even see what hit it.
The commander role is the leader of the pack. They tap into the intel streams that scouts and all the other team mates provide and relay that on. They have unique view of the battle field, so it is up to them to send out orders and information to the rest of their team.
Attacker
Attackers are the workhorses of any squad deployed onto the battlefield. They maintain their manoeuvrability, without sacrificing survivability or fire power. If they get close, they will make quick work of any other M.A.V.
Defender
Defenders act as a last line of defence. Giving up speed, they can stack on massive amounts of armor and defensive deployables. As one-man armies, they can set up choke points and hold back forces many times greater than themselves.
Support (heavy/artillery)
The support role is a varied role, but will primarily be indirect support fire. Using the information provided by scouts and commanders, they can quickly remove structures, snipers, or even the entrenched defenders.
Scout
Scouts are the eyes and ears of the team. They provide the vital info that Attacker and Support roles need, and make great anti-sniper units. They will typically sacrifice survivability for speed and manoeuvrability.
Sniper
Snipers are the long arm of death. Delivering surgical strikes at extreme distance is exactly what this role does best. Wait for the right shot, and hit the weak point, and you can cripple an enemy M.A.V. before it can even see what hit it.
Commander
The commander role is the leader of the pack. They tap into the intel streams that scouts and all the other team mates provide and relay that on. They have unique view of the battle field, so it is up to them to send out orders and information to the rest of their team.
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