MAV is now on Steam

MAV is now on Steam
Get mav on steam, click this image

Monday, 21 December 2015

SamuraiZebras MAV Episode 2 - Sniper Gameplay Tips

Welcome to the episode two in my video series of MAV.

In this Episode I'll be looking at some sniper gameplay tips to help you succeed on the battlefield.

Watch my channel. Follow and like my videos and help support the MAV cause! This game is growing in strength and numbers.

Hope you enjoy it!


SamuraiZebras MAV Episode 1 - Canon Gameplay Tips

Hi and welcome to my first video series of MAV.

In Episode 1 I'll be looking at some canon gameplay tips to help you succeed on the battlefield.

Watch my channel. Follow and like my videos and help support the MAV cause! This game is growing in strength and numbers.

Hope you enjoy it!


Friday, 21 February 2014

MAV Kickstarter Announcement...

...Target Achieved.


Congratulations and many thanks to all involved in making the kickstarter for MAV a huge success. Now things can really get rolling. But it doesn't stop here, oh no. Keep telling your friends, colleagues, twitters, facebooks and other forums and channels that MAV is on the move and in need of your support more than ever!

Excellent work on behalf of the developer Chad Mauldin for starting this game off and dealing with all aspects like a champ. All credit to you, great work!

Thursday, 20 February 2014

Steam Greenlight

A small note today is that steam have given MAV a greenlight, which is excellent news for all mech fans. I suppose its not really that small a not, this is huge! Hmm, apparently dreams really do come true.

check out more by clicking the banner above.

Melee Weapons

Melee weapons will add an entire new class of weapons to M.A.V., reflecting the humble beginnings of M.A.V. pilots as mining machine operators. This weapon class will include devastating close range weapons that are improvised from their normal mining operations. Weapons like Hydraulic Jack Hammers, pounding though buildings and other M.A.V.'s. Or maybe try the Massive Rock Saw, spinning up and ripping apart the weaker parts of your enemies. Try strapping a massive bulldozer blade to your M.A.V. and ramming your opponent, dealing collision damage and shoving them out of your way! This class of weapons and parts will let you get up close and personal, so you can see the fear before you silence your oppressors.

Sunday, 16 February 2014

Game Modes

 There are currently 4 planned game modes.

 Story Mode - Single-player 


Story Mode will introduce you into the world of M.A.V.. Follow along through the missions as you become a pilot in the resistance against the United Earth Council (UEC). You will progress through a series of levels that push you into trying different strategies and M.A.V. roles. The story mode is NOT a tutorial and it will be challenging to complete. Once you do complete it, you can play it again, only with all the enemies ramped up to match your new skill level.

Arena Mode - Single and Multiplayer 


Arena mode is a no frills game mode. It's strictly kill or be killed. Free–for–alls and teams will be supported, with all modes supporting AI controlled M.A.V.'s.

Siege Mode - Single and Multiplayer 


Siege mode adds a new layer of complexity to the combat. It is strictly an objective based team mode, in which you need to work together to destroy the other teams base. Be careful though, you only get 1 life, unlike arena mode.

Campaign Mode [AKA 'The War'] - Single and Multiplayer


Campaign mode is a persistent war to conquer territories. It adds a vast metagame to the battles, with each battle having a direct and measurable outcome. Plan your missions carefully, as each outcome will not only affect the territories on the map, but also the contents of your teams bank account. You will have to balance your strategy with the amount of resources you have. You will be able to form alliances, hire mercenaries, research new parts, and strive to take over the whole map.

Saturday, 15 February 2014

Parts you will use

There are thousands of different parts to use to build your M.A.V. You will acquire new parts in many different ways, whether it is from completing story missions, gaining rank by earning experience, or having your faction research the part in Campaign mode.

Because there are so many different parts, I can't even begin to name them here. What I can do is give you an idea of what is planned. You can also see a detailed list of parts on the games website.

Weapons


Machine Guns : Gatling Guns : Shotguns : Assault Rifles : Battle Rifles : Sniper Rifles : Sniper Cannons : Rail Guns : Grenade Launchers : Mortars : Bombs : Mines : Rocket Packs : Rockets : Bazookas : Howitzers : Cannons : Auto Cannons : Flame Throwers : Pneumatic Spikes : Heavy Weapons

Mobility Base


Bipeds : Treads : Reverse Biped : Digitigrade : Wheels : Quadruped : Hexapod : Hover

Deployment Systems


Deployment systems allow you to bring additional utility items on to the battlefield and deploy them to your advantage. They include:

Turrets : Defensive Barriers : Repair Stations : Communication Uplinks : Beacons : Communication Jammers : Mobility Reducing Barriers

Spacers


Spacers are armored connection joints. They allow you to position parts in many different ways.

Auxiliary Parts


Auxiliary Parts include a handful of situation specific parts. They include:

Vision Modes (Thermal, Night Vision) : Radiators : Extended Ammo Holders : Fire Suppression Systems : Commander Uplinks